/> - updated RenderEngine to account for null Picker object during _Update()
/> - started implementing the colour picking solution to our picking problem
- made sure docked text was being properly disposed of, on both change of park and player close
- added check in node, checking that mesh group wasn't default before assigning material
- added darker origin lines to drawgrid in renderengine
- changed cone angle back from radians to degrees
- changed text creation so if font file resource cannot be made, arial is tried
- added comments to TextResourceDescription
/> - put material uniform names into a Dictionary - modified setting of materials of nodes, storing mapped mesh id's/material groups to save searching every time
- fixed but where light nodes weren't getting removed from scene
/> - Updated schema to support texture offsets - Updated VastPark to handle the new variables
- Reverted previous reference change to Metaforik.Design project
- moved directional light compensation from LightFactory.cs to model.shader
- missing file from previous commit
- updated Node.cs using Rob's code to set material groups independently - updated calls to these functions in related files
/> - implemented docked text in VastPark.Horde3d - moved docked text array _textToRender from RenderEngine to ResourceManager and renamed _DockedTexts
/> - normalized depth of stroke in spatial regions
/> - implemented docked regions
/> - added resources needed by region
Moved legacy projects into legacy folder to provide a clear distinction between current and legacy code.
Added debug level information to the heatbeat to help diagnose heartbeat issues.
/> Fixed an unhandled exception in the hosting factory.
/> Fixed a bug where debug messages were being looked up when they should not be (debug messages are always logged regardless of threshold(s)).
/> Lowered the log level of many messages that are logged from within the HostEngineCommandProcessor as the details are really only there for debug purposes.
/> - implemented directional light - fixed bug where spotlight outer cone angles weren't being converted to radians
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