Content pipeline¶
- Content pipeline
- Publishing content
- Tutorial video series: Getting content inworld
- Collada into VastPark
- Specific cases
- 3rd party tools to Collada
- Obsolete: Old content pipeline (VastPark v1.3 and below)
- Comments
VastPark uses .dae (Collada) as it's 3D polygon model input format and it converts it to the .model format for real time use within the VastPark client software. This conversion helps to protect the artist's intellectual property as there is no known tool to convert a .model file back into a Collada file or similar and also the .model file is designed for fast real time performance.
Publishing content¶
VastPark is primarily a platform for enabling users to interact together and with content. Content can be arranged and modified, but VastPark doesn't have any DCC tools that enable you to edit polygons for instance. The platform has it's own primitives which you can generate inworld when desired or you can call in polygon based models that you have created in tools like 3DS Max, Maya, Blender, Sketchup, etc and exported as a Collada file.
Tutorial video series: Getting content inworld¶
- Export from your preferred 3D design tool
- 3DS Max to Collada: http://vimeo.com/16910732
- From Maya to Collada: http://vimeo.com/16911046
- VastPark Creator tool - Import Collada and publish for use: http://vimeo.com/17140526
Collada into VastPark¶
- Creator - Importing and publishing Models
- ColladaToIMML - Available in the Enterprise SDK (only available to licensed Partners)
- New: OpenAvatar
Specific cases¶
3rd party tools to Collada¶
- 3DS Max
- Maya
- Blender
- CAD (See the guide to converting CAD to Collada using PolyTrans)
- Sketchup
- CityEngine
Obsolete: Old content pipeline (VastPark v1.3 and below)¶
- Exporting .x models in Maya (For VastPark Player & VastPark Creator version prior to 1.5)
- Exporting .x models in 3ds Max (For VastPark Player and VastPark Creator version prior to 1.5)